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Iktomi's Web is a form of interactive art rather than what is considered a traditional video game. It was created within two months for the Senior BFA Exhibition at Towson University where it will be on display in the gallery during April 2017.

In Lakota Sioux mythology, Iktomi is a spider trickster and shape shifter spirit. He wears red, yellow, and white paint with black rings around his eyes. It is said that Iktomi wove the first dreamcatcher and gave it to the people to protect them. He is also known as the patron of technology.

In Iktomi's Web, the player takes on the role of Iktomi who sits atop a dreamcatcher floating in the cosmos. Good dreams pass through the web, but bad dreams become tangled in it. Iktomi neutralizes the bad dreams by eating them, which causes him to have the experience of the dreamer. He must successfully navigate the dream to take back control.

Because it was created for a gallery setting, graphic and lighting effects have been kept to a minimum so that it would run smoothly on the gallery Mac. It also has a reset timer that will start the game over after a short period of inactivity. The gameplay is purposefully not challenging, because it needed to be accessible to an audience that is not familiar with video games.

This is my first solo game project. The models and animations were all made by scratch in Maya. The main theme music was created by Raymond Ha, a fellow student at Towson University.

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Click download now to get access to the following files:

iktomisweb_pc.zip 116 MB
iktomisweb_mac.zip 120 MB

Comments

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(Edited 2 times) (+1)

It's a short, abstract experience.

The gameplay consists mostly of getting from point A to point B. there are a couple of obstacles, like a "stealth" section with bees or defusing a larvae-like creature. It's pretty good for what it's going for.

Graphically, it looks like something out of a ps1, but displayed at a much higher resolution. That's not to say that it looks bad. The visuals are weird, but they fit the theme of bugs.

Nice ambient sounds, though there is a loud and obnoxious explosion at the very beginning of the game.

The controls are a bit stiff, but responsive, and the animations are basic. The only technical issue is the mouse cursor doesn't lock in when you run the game in the windowed mode.

4/5

Good luck with your future games.
(+1)

Thank you for your critique. I had a hard time trying to balance the sounds and music in Unity. This was my first solo game and I definitely plan to keep learning! When I have time I will try to fix the explosion volume and add cursor locking.